How should citizens begin?
What starter jobs, contracts, housing, or protections would help someone enter an established economy without making progression meaningless?
Share a game system, business type, government idea, economic improvement, or quality-of-life feature. Strong suggestions can influence the roadmap.
The best ideas explain what players would do, why it would be fun, and how it connects to other systems.
Describe the actionWhat would a player actually click, choose, build, buy, sell, or manage?
Explain the valueWhy would players use it, and what new decisions would it create?
Consider the economyWhere does money, inventory, labor, or risk enter and leave the system?
Suggestions are especially helpful around these unresolved parts of the first playable economy.
What starter jobs, contracts, housing, or protections would help someone enter an established economy without making progression meaningless?
How detailed should construction, zoning, rent, maintenance, parcel combinations, and neighborhood improvement become?
What business types create the strongest interactions between owners, employees, suppliers, customers, and property?
Which city decisions should be controlled by elected players, and which safeguards should protect residents and the wider economy?