Ownership must matter
Property, businesses, jobs, and cities should create real choices. Players should own things because they can use, improve, rent, operate, and build upon them.
New Republic is a persistent browser game built around meaningful property, functioning businesses, transparent markets, and cities that reflect the decisions of their citizens.
These principles guide what gets built, how the economy is balanced, and how major changes are communicated.
Property, businesses, jobs, and cities should create real choices. Players should own things because they can use, improve, rent, operate, and build upon them.
Property histories, economic reports, supply conditions, and major formulas should be visible. Players deserve to understand why values change.
Major economic changes require an explanation, supporting data, and advance notice whenever possible. The goal is evolution, not surprise destruction.
Real money will not directly buy currency, land, election power, production speed, or profitable advantages. Every citizen follows the same economic rules.
New Republic is designed around long-term trust rather than short-term pressure.
The first release must prove the core economy before advanced government, banking, manufacturing, and transportation systems are added.
Accounts, secure currency ledger, map, parcels, and transactions.
Purchases, listings, buildings, rent, maintenance, and market histories.
Retail, inventory, jobs, wages, financial statements, and contracts.
Elections, budgets, zoning, banking, manufacturing, and transportation.